Description
FINALLY! An escape room with all the added materials to help teach and reinforce the skills being used in the game. Not only do you get an escape room with this unit, you will also get interactive notebook flaps, centers, vocabulary cards, activity pages, exit slips, and “I can” statement cards!
This unit focuses on the math domain of Numbers and Operations in Base Ten for 3rd grade. Questions are included to review each standard in this domain in the escape room. Also, in this unit you will find:
- Interactive notebook flaps for each standard in this domain
- An activity page for each standard in this domain
- A center for each standard in this domain
- Vocabulary cards that correlate with the NBT math domain
- “I can” statement for each standard in this domain
- An exit slip for each standard in this domain
Detailed pictures are included for the interactive notebook flaps. This way, teachers can see how to set up the flaps and create the interactive notebook portion of the unit.
The vocabulary cards would work great with a math word wall!
Vocabulary words included are:
- Add
- Addend
- Difference
- Equivalent
- Estimate
- Factor
- Greater than
- Hundreds place
- Less than
- Ones place
- Multiply
- Place value
- Product
- Regroup
- Rounding
- Subtract
- Sum
- Tens place
About the Escape Room:
As you teach the standards in the Number and Operations in Base Ten domain, use these materials to reinforce the skills. Then, when finished, use the escape room game as a culminating activity. As your students do the breakout, they won’t even realize they are reviewing skills, because they will be having too much fun!
Will your class escape in time? Try the escape room style game included in this mini unit with your students today! This is a fun game that is perfect for reviewing 3rd grade Numbers and Operations in Base Ten. Students will practice rounding, adding and subtracting within 1,000, and multiplying single digit numbers by multiples of 10. Your class will also get practice with adding and subtracting within 1,000.
The escape room is an interactive game where the students are timed. They are trying to save the city from the monsters destroying it. Students must solve a string of math questions and clues, as well as decode different ciphers, to escape. If your class has never played an escape game before, I suggest playing this as a whole class. However, materials are provided for up to 6 different groups to play at one time. The teacher gets to set the time limit for students to complete the escape, but 60 minutes is the average most students will need to finish it.
**Versions with and without QR codes included!
This is similar to a scavenger hunt where students will be moving around the room, looking for clues to unlock their envelopes (I have included riddles and suggestions on where to hide each clue). A paper is provided so students can write their work down. For many of the questions, students must have an answer that matches one on an envelope. If the answers do not match, they can’t open or “unlock” the envelope, and must rework the question.
*Everything is included, however teachers must provide their own envelopes.
I give step by step instructions on how to set up the game, including pictures! This is sure to capture the attention of your students.
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