Will your class escape in time? Try this escape room style game with your students today! This is a fun game that is perfect for the back to school season. This game focuses on students learning or reviewing the different areas of the school. This activity is great for the first day or week of school. It is perfect for students in grades 3-6.
Students are trying save their school, which is sinking in quicksand! They must solve a string of questions and clues, as well as decode different ciphers. If your class has never played an escape style game before, I suggest playing this as a whole class. However, materials are provided for up to 6 different groups to play at one time.
**Versions with and without QR codes included!
This is an interactive game where the students are timed. Students try and solve clues and questions to breakout and escape the classroom.You, the teacher, can decide how much time your students have to complete the task. I suggest 45 minutes, but it is up to your discretion. You can project a timer for your class, or put one somewhere for all the students to see, so they can keep track of how much time they have left to complete their task.
This is similar to a scavenger hunt where students will be moving around the room, looking for clues to unlock their envelopes (I have included riddles and suggestions on where to hide each clue). A paper is provided so students can write their work down. For many of the questions, students must have an answer that matches one on an envelope. If the answers do not match, they can’t open or “unlock” the envelope, and must rework the question.
*Everything is included, however teachers must provide their own envelopes.
I give step by step instructions on how to set up the game, including pictures! This is sure to capture the attention of your students.
Play this game after you have reviewed school rules and procedures with your students.The places in the school that students will visit are:
Front doors to the school
Computer lab or computer room. If not available, a location students have access to computers.