Will your class escape in time? Try this escape room style game with your students today! This is a fun game that is perfect for the month of October and the Halloween season. The focus on this game is pumpkins, with the final STEM challenge being to build a bridge that can hold 1-2 pumpkins.
This game is unique from my other escape rooms, because it focuses on STEM. Students will be learning about pumpkins, and then building a bridge with toothpicks and candy pumpkins that can hold at least 1-2 pumpkins.
Materials teachers should have on hand for the STEM project:
This is an interactive game where the students are timed. Students are trapped in a haunted pumpkin patch and must escape. Students will have to solve a string of questions and clues, as well as decode different ciphers to escape. If your class has never played an escape game before, I suggest playing this as a whole class. However, materials are provided for up to 6 different groups to play at one time.
**Versions with and without QR codes included!
You can decide how much time your students have to complete this task. I suggest 60 minutes, but it is up to your discretion. You can project a timer for your class, or put one somewhere for all the students to see, so they can keep track of how much time they have left to complete their task.
This is similar to a scavenger hunt where students will be moving around the room, looking for clues to unlock their envelopes (I have included riddles and suggestions on where to hide each clue). A paper is provided so students can write their work down. For many of the questions, students must have an answer that matches one on an envelope. If the answers do not match, they can’t open or “unlock” the envelope, and must rework the question.
*Everything is included, however teachers must provide their own envelopes and STEM materials.
I give step by step instructions on how to set up the game, including pictures! This is sure to capture the attention of your students.
**This escape room differs from my other escape room games, because the game is shorter to provide students time to complete their STEM challenge. However, setting the game up is similar to all my other Cracking the Classroom Code™ escape room games.