STEM Escape Room Cracking the Classroom Code™ All About Sound

$5.00

Will your class escape in time? Try this escape room style game with your students today! This is a fun game that is perfect for reviewing the concepts of sound. Vocabulary words students will review or should be familiar with are: pitch, volume, amplitude, wavelength, sound waves, decibel, echo, and vibration.

Description

Will your class escape in time? Try this escape room style game with your students today! This is a fun game that is perfect for reviewing the concepts of sound. Vocabulary words students will review or should be familiar with are: pitch, volume, amplitude, wavelength, sound waves, decibel, echo, and vibration.

This game is unique from my other escape rooms, because it focuses on STEM. Students will be learning about sound, and then must create an instrument at the end of the game to save the orchestra’s sound. There are three different STEM challenge options:
1-Using the materials provided, students must build an instrument.
2-Using the materials provided, students must build an instrument that changes pitch.
3- Using the materials provided, students must build an instrument and then collaborate with other students to create a song.

Materials teachers should have on hand for the STEM project (not all materials are necessary to have, but you will need at least a few of these):
Rubber bands of different thicknesses
Straws
Plastic or glass cups
Water
Tape
Empty tissue boxes
Craft sticks
Any other materials you may have for students to create instruments

This is an interactive game where the students are timed. The orchestra has lost its sound and won’t be able to complete their concert if it is not found in time! Students must complete the questions and challenge to help the orchestra find their sound. Students will also solve a string of questions and clues, as well as decode different ciphers. If your class has never played an escape game before, I suggest playing this as a whole class. However, materials are provided for up to 6 different groups to play at one time.

**Versions with and without QR codes included!

You can decide how much time your students have to complete this task. I suggest 60 minutes, but it is up to your discretion. You can project a timer for your class, or put one somewhere for all the students to see, so they can keep track of how much time they have left to complete their task.

This is similar to a scavenger hunt where students will be moving around the room, looking for clues to unlock their envelopes (I have included riddles and suggestions on where to hide each clue). A paper is provided so students can write their work down. For many of the questions, students must have an answer that matches one on an envelope. If the answers do not match, they can’t open or “unlock” the envelope, and must rework the question.

*Everything is included, however teachers must provide their own envelopes and STEM materials.

I give step by step instructions on how to set up the game, including pictures! This is sure to capture the attention of your students.

**This escape room differs from my other escape room games, because the game is shorter to provide students time to complete their STEM challenge. However, setting the game up is similar to all my other Cracking the Classroom Code™ escape room games.

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