Cracking the Classroom Code® STEM Escape Room Snowman Catapult

$5.00

Will your class escape in time? Try this escape room game with your students today! This is a fun game that is perfect for the winter months. The focus on this game is facts and opinions as students learn about snow. Then, the STEM challenge has students building a catapult to help the snowmen get from the beach, back home to the snowy mountains.

Description

Will your class escape in time? Try this escape room game with your students today! This is a fun game that is perfect for the winter months. The focus on this game is facts and opinions as students learn about snow. Then, the STEM challenge has students building a catapult to help the snowmen get from the beach, back home to the snowy mountains.

This game is unique from my other escape rooms, because it focuses on STEM. Students will be learning about snow, as well as designing and engineering a catapult.

Suggested materials teachers should have on hand for the STEM project:

•Craft sticks

•Rubber bands

•Plastic spoons

•Pop bottle caps

•Milk carton caps

•Pencils

•Toilet paper tubes

•tape

•Small marshmallows

•Large marshmallows

This is an interactive game where the students are timed. Students are trying to construct a catapult to help the snowmen return to the mountains from their beach vacation. Students will have to solve a string of questions and clues, as well as decode different ciphers to escape. If your class has never played an escape game before, I suggest playing this as a whole class. However, materials are provided for up to 6 different groups to play at one time.

**Versions with and without QR codes included!

You can decide how much time your students have to complete this task. I suggest 60 minutes, but it is up to your discretion. You can project a timer for your class, or put one somewhere for all the students to see, so they can keep track of how much time they have left to complete their task.

This is similar to a scavenger hunt where students will be moving around the room, looking for clues to unlock their envelopes (I have included riddles and suggestions on where to hide each clue). A paper is provided so students can write their work down. For many of the questions, students must have an answer that matches one on an envelope. If the answers do not match, they can’t open or “unlock” the envelope, and must rework the question.

*Everything is included, however teachers must provide their own envelopes and STEM materials.

I give step by step instructions on how to set up the game, including pictures! This is sure to capture the attention of your students.

**This escape room differs from my other escape room games, because the game is shorter to provide students time to complete their STEM challenge. However, setting the game up is similar to all my other Cracking the Classroom Code™ escape room games.

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